Below is a list of bones and overrides, that you can scroll to right shoulder and left shoulder, and then transform in the y direction like -0.001 or something, then press >apply to save that overide and >done to leave the rigging inspector. You get to a rigging thing where theres a outline of the bones present on a green man outline. ![]() If you select the model prefab in the scene hierarchy, then go >select from the 'model' part right at the top of the inspector, then goto >rig tab, then >configure. So you can change the models default overides, or make a duplicate idle animation that has the shoulder animations altered, and then put that animation in the overide list.įor changing the default sort of bone state, i think you might want to edit the prefab overides (found when you select the prefab, and at the top of the inspector, after open and select, there is overides list) or edit the models bones before import. The thing is the overide controller is only more a handy shortcut list to the animations in the main controller, so you dont have to manually edit every transition. Then that can be used in place of the controllers in vrc avatar descriptor> playable layers, and then in the controller overide, you set it to the target controller you want to overide. Try right clicking in any asset folder in the project browser, then create, then there should be new animator override controller just below new animation. I'm I truly alone in this? I've reinstalled the whole program and SDK files from thee website and still isn't there. I feel like I must be an idiot or something because I've looked everywhere for anyone else with the same issue and come up with nothing. Why the frick cant we just change the default animation and be done with it, instead of needing to use a stupid work around that isn't even included in the SDK! ![]() ![]() I'm using the new version of the SDK that they INSISTED we use to create avatars, but does it have this simple feature anymore? Was it removed? If so can't a "make it" somehow?Īll I want to do is move the Idle arms up SLIGHTLY.that's it. however I cant find this anywhere in the SDK. Been pulling my hair out trying to figure out why I cant find the overrideĮVERY single tutorial about changing the default animations says we need to use the "included" Avatar Animation Override controller.
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